01
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Find the texture-coordinate area actually reached by every map face.
Make the raw .bsp smaller for server downloads by cropping unused
space from embedded textures. No ZIP wrapper and no installation.
Find the texture-coordinate area actually reached by every map face.
Copy a padded, wrapping crop at all four Quake mip levels.
Rewrite the texture lump and aligned texinfo into a normal BSP.
Geometry, entities, visibility, lighting, collision, models, and opaque BSPX extension lumps.
Standard embedded static textures whose face usage fits one conservative wrapped crop.
Sky, liquids, animation frames, fence textures, special surfaces, and nonstandard mip layouts.
.lit, .ent, or .vis sidecars
to the new map basename as appropriate.
Renaming textures can affect mods that attach behavior to ordinary texture names;
disabling renaming can instead conflict with client-side replacement textures.